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21. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
By making faction citadels destructible and unanchorable, you have basically just given a huge middle finger to every station-owning null sec power. PL and others will just steamroll these pre-patch. You have basically just handed all of the fact...
- by Murkar Omaristos - at 2017.04.11 23:02:48
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22. Allow HIC Focused Scram script to block Stargate use - in Player Features and Ideas Discussion [original thread]
I'd possibly be OK with this, seeing as the HIC was recently nerfed totally unnecessarily.
- by Murkar Omaristos - at 2017.04.11 01:11:12
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23. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
Bounty system has a lot of potential, I am surprised so many people are willing to shoot this idea down without really being constructive. I for one would like to see it fixed; anything is better than the current system.
- by Murkar Omaristos - at 2017.04.11 00:32:31
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24. Easier way for logi to get on killmails - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Why do you care about killboards in the first place? What do they add to the game? Do they get you better fights? This is a **** argument. I am not one of those people who really cares, but I also do understand that ...
- by Murkar Omaristos - at 2017.04.11 00:28:24
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25. Sticky:[May] CONCORD Aerospace Promotional Ships - in Upcoming Feature and Change Feedback Center [original thread]
Any indication of what the availability of these will be like for those who did not attend fanfest or eve vegas? With those future events etc.? Especially the faction black ops. IMO that should have been the nestor's role long ago - but still, I ...
- by Murkar Omaristos - at 2017.04.11 00:27:00
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26. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Hendrink Collie wrote: Quote: Change ship missile range bonuses to not apply to undersize missiles This one I disagree with completely. The missile range bonus tied along with the burst nature of the rapid line defines a lot of those shi...
- by Murkar Omaristos - at 2017.04.10 16:57:29
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27. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
I like how this is a year old thread and still nothing had been done to mitigate the annoyance that is jump fatigue.
- by Murkar Omaristos - at 2017.04.10 14:51:51
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28. Easier way for logi to get on killmails - in Player Features and Ideas Discussion [original thread]
My opinion has long been that logi should show on killmails of friendlies. That means almost no mechanics changes are necessary and logi doens't need any sort of rebalancing - and rather than getting on red KMs, you show on blues. KMs would theref...
- by Murkar Omaristos - at 2017.04.09 14:41:18
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29. SEO Ships - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: [quote=Bjorn Tyrson] I feel if soe is an exploration themed faction they should be race neutral and be proficient in all exploration including combat sites wormhole sites with sleepers. Ive seen them in regular deds b...
- by Murkar Omaristos - at 2017.04.09 01:20:40
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30. Stargate jump animation - in Player Features and Ideas Discussion [original thread]
Alderson Point wrote: Watch the art panel presentation, your answer is there and your dreams may come true. I have not seen it yet but I am gonna check it out soon as it's posted on twitch VOD and hopefully see my concern answered :D Also, ...
- by Murkar Omaristos - at 2017.04.08 14:47:29
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31. Stargate jump animation - in Player Features and Ideas Discussion [original thread]
So we got new effects for covert cynos a while back, new cloaking effects, sexy warp effects, new stars....but the stargate jump animation is suuuuper dated. Can we have a new one? Especially since CCP is moving in the direction of making stargate...
- by Murkar Omaristos - at 2017.04.07 03:13:07
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32. [New Hull Suggestion] Bubble Ship - in Player Features and Ideas Discussion [original thread]
This proposal would make it a lot safer dropping supers in your own space. Just nip it into the forcefield and jump out (or safe log, if the shield can be up for 15 mins). Everyone would carry one in their fleet hangar for this purpose. That bei...
- by Murkar Omaristos - at 2017.04.07 02:28:25
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33. Q Ships - in Player Features and Ideas Discussion [original thread]
This has been proposed like a hundred times.
- by Murkar Omaristos - at 2017.04.07 02:15:40
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34. Structure Killmails: Show Contents on Destruction - in Player Features and Ideas Discussion [original thread]
Now that POSes are being phased out slowly we are starting to see some of the effects of the changes. One thing that caught my eye yesterday was that structures don't show contents upon their destruction, even though those items drop. Previously P...
- by Murkar Omaristos - at 2017.04.07 02:13:18
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35. Underwhelming Cynos - in Player Features and Ideas Discussion [original thread]
Putting aside the sound thing and the idea that cynos aren't a portal (why is everyone so ******* fixated? who cares) - I could get behind making cynos a much more impressive and larger effect. Definitely.
- by Murkar Omaristos - at 2017.04.07 02:11:03
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36. SEO Ships - in Player Features and Ideas Discussion [original thread]
Let me repeat: How about you don't **** with the stratios *****
- by Murkar Omaristos - at 2017.04.07 02:07:46
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37. Slot Layout For the Stratios - in Player Features and Ideas Discussion [original thread]
How about you don't **** with the stratios *****
- by Murkar Omaristos - at 2017.04.07 02:06:00
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38. nullification - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: You already sacrifice for nullification. All the other propulsion subsystems give a low slot, and the agility bonus isn't particularly useful in a fight. I see no reason why you should gimp a T3 that much for the ability ...
- by Murkar Omaristos - at 2017.02.22 02:20:52
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39. IDEA: Gas harvesting drones - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: not to mention it would break the balance with the current gas harvesting ships Fair enough but with the advent of excavators, this bridge has already been crossed with minerals.
- by Murkar Omaristos - at 2017.02.22 02:19:44
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40. Multiple clones in station - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Lugh Crow-Slave wrote: aye but a lot don't travel around so if anything it just becomes a major home field advantage. I don't tend to use them fancy plants much so i don't care one way or the other that was just the a...
- by Murkar Omaristos - at 2017.02.18 18:09:11
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